FIGHTER JET

A passion project focused on combining multiple technical skills, including motion graphics, video editing, and creative UI design. The goal was to experiment with dynamic visual storytelling while pushing my understanding of animated elements, timing, and visual composition.

This project allowed me to explore different aesthetics and cinematic pacing, while also incorporating stylized HUD/UI elements to simulate a futuristic aircraft interface.

Adobe Illustrator, Rive, Unreal Engine 5, Davinci Resolve.

2025.

Process / Behind the Scenes

I began the process by building a moodboard, drawing inspiration from the sci-fi visual styles of Guardians of the Galaxy and Star Wars. These references guided the aesthetic direction, especially in terms of UI layouts, color schemes, and motion pacing.

I started with an initial sketch of the HUD layout and scene and marking preliminary motion rules to guide the animation. This early planning helped define how different elements should move, react, and interact within the interface.

I created a vector of the HUD graphic in Illustrator and color-coded the different moving components to keep the animation process organized and to ensure there was no unwanted overlap. This setup made it easier to separate layers and prepare the design for animation.

Animating the HUD vector graphic in Rive. I also developed an interactive version to explore how motion graphics could adapt to user input in a more dynamic UI enviroment.

Creating the scene in Unreal Engine 5 using Quixel models and animating the movement and camera.

Going back to the borders of the HUD, I reshaped it to match the shape of the helmet visor better.

Finally putting it all together in DaVinci Resolve by combining the graphics, video and sound.

Final Outcome

Reflection

This project taught me how to combine multiple disciplines into a single visual piece. It helped me develop a more streamlined workflow and improved my technical proficiency across all the software I used.